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Old Aug 30, 2005, 01:56 AM // 01:56   #1
Pre-Searing Cadet
 
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Exclamation How To Build A R/Me INTERPUT character

Hi, i need help putting this build together i dont know which skills are the best to interput in GvG
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Old Aug 30, 2005, 02:01 AM // 02:01   #2
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i'm still working on my interupt build... but my first setup was :

Expertise : 14 ( 10 + 3 + 1 )
Beast Mastery : 9 ( 8 + 1 )
Marksmanship : 13 ( 12 + 1 )

- Punishing Shot {E}
- Distracting Shot
- Savage Shot
- Concussion Shot
- Tiger's Fury
- Whirling Defense/Lightning Reflexes
- Fav. Winds
- Rez Sig

... nothing special... might wanna go Mes secondary for Arcane Conundrum... still haven't decided because i can usually get Concussion Shot to hit causing Daze... which is such a good condition... but if they have a Monk with condition remover...
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Old Aug 30, 2005, 02:33 AM // 02:33   #3
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R/Me
Expertise 14 (10+1+3)
BM 7 (6+1)
Marks 13 (12+1)
rest in Inspiration

Savage Shot
Distracting Shot
Power Drain
Tiger's Fury
Incindiary Arrows {E}
Choking Gas
Fav Winds
Res Sig

Alternate preps between incindiary and choking. Always try to have fav. winds up so your arrows don't miss as easily. You can use either flatbow or shortbow, I'd suggest having a shortbow backup if fav. winds goes down for whatever reason. Power drain works wonders on spells and helps you recover energy so you can keep spamming TF/Savage/Distracting.
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Old Aug 30, 2005, 03:29 AM // 03:29   #4
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Quote:
Originally Posted by ElderAtronach
R/Me
Expertise 14 (10+1+3)
BM 7 (6+1)
Marks 13 (12+1)
rest in Inspiration

Savage Shot
Distracting Shot
Power Drain
Tiger's Fury
Incindiary Arrows {E}
Choking Gas
Fav Winds
Res Sig

Alternate preps between incindiary and choking. Always try to have fav. winds up so your arrows don't miss as easily. You can use either flatbow or shortbow, I'd suggest having a shortbow backup if fav. winds goes down for whatever reason. Power drain works wonders on spells and helps you recover energy so you can keep spamming TF/Savage/Distracting.
Uh, you forget that Choking Gas is in Wilderness apparently. That prep is a weird one. The higher the wilderness, the longer it lasts. Thus, at 1 wilderness, you get a whopping 1 second of this prep on you. Just wanted to point that out.

EDIT: Also, just wanted to mention that for interrupter R/Me, I like that arcane conundrum + concussion shot combo. Not only does that cause 3x longer cast time, anyone attacking the caster is gonna have fun interrupting him/her. So, heres what ya do. Call a caster, make sure someone attacks him/her. Arcane, then, when the caster is casting, concussion. Switch target. Go to a monk or something and start interrupting the heck out of him/her. I usually go for two monks with this strategy. Works pretty effectively. For the other monk, I would go with the incendiary + tigers combo at first followed by a lot of distracting/savage shots at the right moment. If you want, stick in fragility for the fun of it and see how it goes. Hope this helps ya!

Last edited by Avenger The Cursed; Aug 30, 2005 at 03:36 AM // 03:36..
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Old Aug 30, 2005, 03:31 AM // 03:31   #5
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i wouldnt go more than concussion and distracting, sometimes punishing, but i would rather use some other elite. also, might want to consider frenzy instead of TF, the cost comparison is significant when running conc shot. also, never leave home without debilitating shot.
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Old Aug 30, 2005, 03:32 AM // 03:32   #6
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errrr practiced stance+choking gas. done.
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Old Aug 30, 2005, 03:34 AM // 03:34   #7
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Quote:
Originally Posted by Avenger The Cursed
Uh, you forget that Choking Gas is in Wilderness apparently. That prep is a weird one. The higher the wilderness, the longer it lasts. Thus, at 1 wilderness, you get a whopping 1 second of this prep on you. Just wanted to point that out.
Ugh that was a brain fart. I was thinking of two different interrupt builds and I tried to mash them into a single one. Bleh, ignore that build then.
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Old Aug 30, 2005, 05:18 AM // 05:18   #8
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R/W

Expertise: 10+2
Wilderness: 11+1+1
Marksmanship: 10+2

Frenzy
Inciendary Arrows{E}
Choking Gas
Practiced Shot
Pin Down
Lightning Reflexes (maintain attack speed for abit longer and cancel frenzy)
<What ever pleases your fancy, I take Troll's Unguent>
Res Signet
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Old Aug 30, 2005, 05:41 AM // 05:41   #9
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Inc Arrows [E]
Leach Signet
SIgnet of Humility
Distracting Shot
Choking Gas
Res SIgnet
Tigers Fury
Debitilating

Marksmanship : Enough To Use Shortbow/Halfmoon + Zealous String

Wilderness Survival : 11

Expertise : 6

Beast Mastery : 8

Domination Magic : REST

This worked pretty well for me
canceling enemies elites + inc + choking gas thats good interupts
if both skills are off u have leech signet just to distract
also u have distracting shot while u shoot basically like a rambo machine gun at shortbow + 50% tf

those stats are only base points no runes added
boosting ur ws and expertise would be all good too
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Old Aug 30, 2005, 09:33 PM // 21:33   #10
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Thxs you so muchy guys it helps alot
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Old Aug 30, 2005, 09:47 PM // 21:47   #11
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Yup, I really like the practiced stance + choking gas combo, with distracting shot for interrupting skills (rather than spells), and going Warrior secondary for an attribute free frenzy. But I'm going to soon be messing with incendiary/choking combos, and also R/Me interrupt combos...it's such a fun job to mess with the enemy
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Old Aug 30, 2005, 09:57 PM // 21:57   #12
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Quote:
Originally Posted by Arathorn5000
Yup, I really like the practiced stance + choking gas combo, with distracting shot for interrupting skills (rather than spells), and going Warrior secondary for an attribute free frenzy. But I'm going to soon be messing with incendiary/choking combos, and also R/Me interrupt combos...it's such a fun job to mess with the enemy
Frenzy and Practiced Stance are both stances, they won't stack. Thats why most people prefer the inc. arrows combo.
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Old Aug 30, 2005, 09:59 PM // 21:59   #13
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I just tested out Divine's build and it kicks ass. I recommend giving it a try
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Old Aug 30, 2005, 10:15 PM // 22:15   #14
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Quote:
Originally Posted by knives
Frenzy and Practiced Stance are both stances, they won't stack. Thats why most people prefer the inc. arrows combo.
But I don't need them to stack. I just make sure I turn on practiced stance before re-applying choking gas, that's the only time you need it on anyway. The high expertise attribute makes the energy cost ignorable, I even bring whirling when running this in arenas....stance cancelling isn't something to be afraid of
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Old Aug 30, 2005, 10:26 PM // 22:26   #15
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Quote:
Originally Posted by Divine Elemental
Inc Arrows [E]
Leach Signet
SIgnet of Humility
Distracting Shot
Choking Gas
Res SIgnet
Tigers Fury
Debitilating

Marksmanship : Enough To Use Shortbow/Halfmoon + Zealous String

Wilderness Survival : 11

Expertise : 6

Beast Mastery : 8

Domination Magic : REST

This worked pretty well for me
canceling enemies elites + inc + choking gas thats good interupts
if both skills are off u have leech signet just to distract
also u have distracting shot while u shoot basically like a rambo machine gun at shortbow + 50% tf

those stats are only base points no runes added
boosting ur ws and expertise would be all good too
You mean inspiration magic? Definitely looks fun, trying it right now
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